I’ve been pretty hard at work on the farm game this week and have a couple of extra features implemented. On top of some basic fixes, I have implemented a dialogue system. It’s not complete you, but you can see the basics of it at work in the screen shot. This also shows off the fancy item database. Essentially, each item is assigned an id which corresponds to an animation. That id also corresponds to a separate array that holds the basic information about an item. Currently, this is just the id, name, sell price, and purchase price.